TY - BOOK AU - Carsocho, John Heron AU - Carsocho, John Heron AU - Gloriani, Joharry, AU - Castillo, Maryjoy, AU - Bendiola, Nicole, AU - Digma, Jheabelou, AU - Vidallo, Jon Marvin, AU - Rosales, Ahl Raenier, AU - Pasia III, Efren Joshua, AU - Vidallon, Rendel Mark, AU - Wagner, Lemael, AU - Castro, Julles Patrick, AU - Tajunio, Reniel TI - Perception of Grade 11 STEM students on playig video games to their social behavior at Olivarez College Tagaytay PY - 2019/// CY - Tagaytay PB - Olivarez College N1 - ABSTRACT Most of the students in Olivarez College Tagaytay play video games like other teenagers. They are playing video games for enjoyment and for different reasons. The popularity of video games caught the attention of researchers to know what is the perception of the students in Olivarez College Tagaytay in playing video games to their social behavior, having the Grade 11 STEM students as the representative. This study used quantitative descriptive research design, where the researchers described the characteristics of the respondents in the study. The sampling technique used by the researchers is Purposive non-random sampling technique, it includes a method of selection of a sample comprising of n number of sampling units out of the population having 'N' number of sampling units such that every sampling unit has an equal chance of being chosen. The researchers used frequency, percentage and mean as statistical treatment of data. The study resulted to these major findings, first, the majority of the respondents are Sixteen years old and seventeen years old and most of them are male. Second, students mostly play Mobile Legends and spend one to two hours of playing. Third, the respondents perceived that playing video games slightly affects their social behavior. The results pointed out that the students must observe disciplinary actions and know their limitations in playing video games so that they can focus on the more important things in real Life. Keywords: Playing video games, Arguments, Interpersonal skills, Positive time management skill, Online friends, Real life situations, Critical thinking, Problem solving skills, Perception, Social behavior ER -